Marvel Rivals eDPI Calculator
Compute your true Effective DPI in Marvel Rivals, find your physical cm/360 turn distance, and compare against pro-player benchmarks.
Convert Marvel Rivals Sensitivity to Other Games
Everything You Need to Know About Sensitivity Math
Learn how game engine yaw multipliers work, how to preserve muscle memory, and how to calibrate your mouse settings.
How is eDPI calculated in Marvel Rivals?
In Marvel Rivals, eDPI (Effective Dots Per Inch) is calculated by multiplying your hardware mouse DPI by your in-game sensitivity (Formula: eDPI = DPI × In-Game Sensitivity). For example, playing at 800 DPI with 3.71 sensitivity gives an eDPI of 2968.0.
What is a good eDPI range for competitive Marvel Rivals?
Marvel Rivals operates on a 0.0066 yaw scale, identical to Overwatch 2. Most competitive and esports players maintain an eDPI that translates to approximately 25cm to 45cm per 360-degree rotation.
Does Marvel Rivals eDPI equal eDPI in CS2 or Valorant?
No. Because each game engine uses a different internal yaw angle multiplier (for example, Marvel Rivals uses 0.0066 while CS2 uses 0.022 and Valorant uses 0.070), direct eDPI numbers cannot be copied between different games. Always use our true cm/360 converter to match your physical turn distance.
Where can I adjust my mouse sensitivity in Marvel Rivals?
In-Game: Settings -> Controls -> Camera Sensitivity. The local settings are saved at: Saved in cloud per NetEase account.
Supported FPS Game Engines
Click any game pair below to open the dedicated conversion guide